Well White Dwarf finally confirmed what everyone seemed to know anyway, 6th Edition of Warhammer 40,000 is due out - next week in fact.
So here's a look at the new rulebook. Turns out its the picture that's been slowly building up on the spines of White Dwarf this year. This edition is the turn of the Dark Angels to be the cover boy. As the first legion, its been a long time coming frankly.
With this momentous event and the recent completion of a squad of marines that have been sitting 90% finished on my table for a while, its time for some 40k ramblings.
With this momentous event and the recent completion of a squad of marines that have been sitting 90% finished on my table for a while, its time for some 40k ramblings.
My first real army was Space Marines. Like so many other people RTB01 was the start of this army but I hadn't picked a chapter. I owned the Compendium and had randomly painted a squad in desert camo - it seemed in the Badab war this was allowed (apparently this is explained in the recent Forge World books).
In White Dwarf 130 the Space Marine strike force was advertised and there were these really cool white marines. From this point in I was collecting Dark Angels, specifically the first company "the Death Wing" - some of whom were lucky enough to wear terminator army. Things have changed a lot since then, but on restarting 40k a few years ago I settled on Dark Angels again - but this time I'd do them green.
The completed squad, in Rogue Trader deployment formation |
The plastic half of the squad, plus resin missile launcher |
The lanky combat squad |
Side detail, the lovely cobra missile launcher and retro Mk VI squad markings |
Still not true scale |
Ready for all eventualities |
One thing I was keen to try and stick to with my new Dark Angels was "What you see is what you get" (or WYSIWYG) but I couldn't afford or spend the time to paint every option as a separate figure. Instead I've been investing in magnets. I'll post more experiments with these in future, but here you can see my special weapons approach. Tiny round magnets in the fist of the marine and the gun means I can swap them around but they don't fall off mid game. The only real sad thing is the low slung flamer requires the arms to be in a very different pose to hold it, so I didn't use them in the end.