Showing posts with label Warhammer 40k. Show all posts
Showing posts with label Warhammer 40k. Show all posts

Monday, 20 May 2013

40k Apocalypse "Big Cap Battle"

Last weekend I posted that I was preparing for a large 40k game.  Turns out it wasn't large, it was colossal!  I had a great time with the Big Cap gamers and we're already planning what we might do next.  I hope you enjoy the pictures and the ramblings that follow, there's a lot of pictures so this might freeze your browser a bit!
Chaos Reaver.  'Nuff said?
The Big Cap gamers are (left to right) "Slash" Ben, "Viking" Tristan , Ross "Whitehorn", Wiggy the Gnome and Rasta Dave.  You are fortunate I wasn't in the shot :)

Loads more after the jump

Sunday, 12 May 2013

Riptide and Imperial Knight

For the last few weeks (or is it months?) I've had a background task of getting a number of big robots ready for a big fun game of Apocalypse 40k that my brother is organising.


He and some of his engineering genius friends have a huge collection (both in number and size) of models for the larger game of 40k and they were keen to have a big landmark battle.  The Beer and Pretzels event @ Spirit Games in Burton is hosting this event so I've been working towards this deadline for a while (as have several others!).  You can see various bits of progress by my brother and others on MyWargame.com.


I'm taking a bunch of dreads and some other bits but wanted to have a couple of larger toys to contribute.  Ben, the genius behind the Imperial Knight above (and seen in many other places including one of Beasts of Wars' podcasts), helped me acquire and build my own Knight and with the recent Tau releases, a Riptide was my second slot easily chosen.

So what have I managed?  Find out after the jump.


Saturday, 9 February 2013

Space Marin- erm, Interstellar Commandos?

In a week where GW made the news in a way they probably aren't too pleased about, I'm posting about my Grey Knights army that doesn't have any Space Marines, hopefully avoiding any legal issues.


Sunday, 30 September 2012

Sci-Fi Troopers from Mantic and some 40k action

Some weeks a lot of projects come together all at once - its one of those this post.  I've been playing some bits of the new edition of 40k and with so many space marine armies around in our local group I was keen to bring something not in powered armour to the table.  As I've posted previously I'm collecting a Grey Knights army based around Inquisition troops and various other sci-fi miniatures I am interested in.

Very recently I got a copy of Mantic's Project Pandora as I was keen to try the game as I had heard good things from Frontline Gamer and the designer himself.  My ulterior motive was to get some of Mantic's Corporation figures to see if they would be another good source of troopers for my slowly growing force.

The Status Quo guitar swing in full motion
So what do I make of these guys?  They are roughly the right size to go with my Heresy and Hasslefree troops, although somewhat more spindly (possibly more realistic but less fun!).  The figures come with very limited options - a few alternate heads and a few special weapons (which I elected not to use).  Not the end of the world in my experience, but even the repeated 3 fixed pose bodies are very similar meaning the overall look of the squad is very repetitive.

My favourite kind of trooper, one with no face
The figures arrived already removed from sprues so I'm not quite sure whether what comes in the game box is the same as what's in the squad box if you buy them separately.  I also discovered the plastic is somewhat different to the previous plastic Mantic used, superglue being a better choice with this stuff than liquid poly.

The guns I found really hard to paint for some reason, especially given the industrial polymer (or 'grey') look I am using on my guys.  They also look slightly bent to me - see the blue dude above.

One of these things is not like the others...
Like the rest of the troopers so far, I'm continuing the red and blue squad split.  I was originally planning to make each squad a different colour, but this limits the intermixing I can do - especially as I don't know what figures I will eventually put in the army overall.  Inquisition henchmen squads have a lot of options.

The powerfist equivalent thingy is pretty nice actually
Overall I didn't much enjoy painting this squad, the model's details are quite shallow which means most of the detail is sort of hinted at rather than nicely raised and accessible to paint - especially for rank and file troops (potentially as cheap as 3 points each) I'm not willing to spend a lot of time teasing out subtle details!  The guys do fit into the rest of my troopers reasonably well, especially when mixed in.  I don't think I'll be getting any more of these to increase my army size and I fear these chaps will long be the first casualties from a squad (which in the new rules means putting them in front...)

So moving on, and to prove I'm not unfairly judging these guys, its time to show off some other figures from my growing force.  I'm still experimenting with the best way to get photos of my figs (I will give up and get a lightbox at some point) so excuse the spam here!

First up and key to the selections I am making is Inquisitor Coteaz.  By taking this dude as my HQ I get to take henchmen as troops rather than elites, allowing me up to 6 squads!


This is the first Finecast figure I got from GW and despite a few issues (I had to sculpt a new finger, fix a toecap and a few bubbles) the detail is exceptional on this thing.  I've since varnished it, but for the first few games he was unprotected and no paint rubbed away so the material seems to be pretty good if you can get a good casting.  My Mannfred Von Carstein on foot is story for another day...


In contrast to my issues with the Mantic guys, this figure was sculpted to be painted.  Despite the density of the detail in places I had no trouble going to town on him and am very pleased with the final result.  I also changed the skin tone as a nice reference to Samuel L. Jackson in Star Wars - you'll notice the hammer has a purple (s)haft.


Next up is another Hasslefree figure, the Smudgester.  Despite being tiny (that's a 25mm base he's on) he's full of character and perfect for use as a Jokaero in my henchmen.  I quite like the orang-outangs of 40k but this guy is even cooler if you ask me.  He also reminds me a man-hound character from the Ravenor series of novels called Fyflank - we'll come back to his owner in future.  The Jokaero are also quite small and have some unique abilities in game, the key one illustrated by this figure is being able to fire one of a variety of very heavy weapons each turn so I am very happy with this proxy.  I've named him Frank in reference to Men In Black's little alien talking Pug dog.

Next up are a couple more ABC warriors (from Foundry) - I'm getting close to having them all done now.  This is Deadlock who despite being generally a nice model has a pretty awful sword blade - I might replace it at some point.  So aside from being armed with a spatula like weapon this is another figure I like a lot with a lot of cape to go to town painting.  In game so far I've used him as a lone Paladin - yes I've actually got a Grey Knight (proxy) in my Grey Knight army, don't worry there wont be many!  Turns out having a unit of one is quite a lot of fun and the rules aren't a bad match for Deadlock's character.

Here's Ro-Jaws.  He's a toilet cleaning bot in the stories, so I use him as a servitor, it sort of fits.  I've upgraded the heating unit in his head to a multi-melta so he can do more than just fling poop at my opponent.

Finally (usually for me) some sneak previews of future bits for this force.
First up is a Knight Paladin figure.  Based on a design a friend of mine came up with using pieces from all sorts of GW kits, this huge figure (that's a Dreadnought base) is a reference to the Epic games of yesteryear. I've decided to use this as a Dreadknight - if I ever get my Mongrol built I'll have 2 then!

To finish here's my first Chimera proxy.  Its a land train/ bull dozer thing from Ramshackle games. This was a bit of a pain to build but it looks great (and check out the prices) so I may just get several more when they reopen their store.  They are roughly the right size and again fit in with another character theme I am working towards in this force.

Friday, 20 July 2012

Sci-fi Troopers from Heresy and Hasslefree

Been a few weeks last my last update, I've been very busy with holidays and other things - more on some of this next week.  For now, here's an update on my Rainbow (Grey) Knights as I've painted up a number of henchmen recently and another ABC warrior, enough to field a small force now and try them out with the 6th ed rules hopefully.

I really liked the idea of an inquisitor commandeering troops from all over the place as and when he needed them, especially if they were good at their job.  This was totally inspired by Dan Abnett's Eisenhorn and Ravenor series and offered my a really good opportunity to use figures from outside of GW's range.  Initially I was just going to supplement GW guardsmen and other henchmen with a few extras, but as time as gone on I have found so many excellent sci-fi figs out there, there's very little GW in my army yet and this may continue as there's been some amazing things  released I still don't have and think would be fun to paint and use.

There's a female trooper in this squad, can you spot her?
First port of call was Heresy.  Andy has made some really great sci-fi troopers that I've bulked out 2 squads of henchmen using.  The helmets really made me think of Halo so I've gone for Red vs Blue squads.

Follow me boys!
Painting these figures was pretty easy, they've been sculpted with this in mind I think!  To start with I painted the guns, boots and jump suits dark grey.  This was then washed with black ink (the new GW Nuln Oil is excellent with a couple of coats) to darken this down and the effect is good enough that no highlighting was required.  The boots get an extra couple of coats to really darken their colour.  After that its pouches, a mid brown with a brown wash over is good enough.  The armour plates are easy to pick out and each is a three stage (base, thick highlights, edging) process.  The visors are GW shining gold with GW Devlan mud to create the contrast.  The guns are based coated over the dark washed grey with GW codex grey to a mod grey and then edged with GW astronomicon grey.  Spot of GW blood red for laser sights and we're done.


Adding unique style to my squads
I am also a fan of Hasslefree miniatures and while I only have a few troopers from Kev (there are more you'll find) I do have plenty of his pulp, sci-fi and fantasy adventurers to use as other things in my army I'll hopefully show off in future.  These 4 ladies were actually from the Mantic special box set, I think one of them is exclusive to that set.  They were painted much the same as above, only these have skin! 

The lighter tones are GW tallarn flesh highlighted to GW elf flesh.  The darker tone was Coat d'arms Chestnut highlighted a blend of GW tallarn.

The final showcase this post is Joe Pineapples.  Another ABC warrior I've based very closely on the colours and art of Kev Walker.  Joe has looked different in many of the comics, the figure has all the details Kev added, but is posed based on Simon Bisley's work (see both pictures below).






Vindicare Assassin anyone?
My Joe is slightly converted to make his sniper rifle closer to the first art work pose and suggest the sniper role more obviously, using a spare Space Marine sniper rifle barrel I had.  Painting was a mixture of the techniques above for the leather jacket and a lot of blues and blending for the armour plates and goggles.  The base isn't quite finished and I may yet highlight the gun a bit more.

Sunday, 1 July 2012

ABC, it's as easy as....

This week I found myself tidying up all sorts of bits and bobs hanging around on my hobby table.  They aren't all 100% finished (I've been a bit under the weather this week) but I wanted to get these guys up on my blog.
The now infamous bro fist image
I've been thinking about 40k allies a lot this week with the information leaking in from the 6th edition rules and then confirmation yesterday.  I've been toying with a Grey Knights army for a while now, but I was focusing on Inquisitors and henchmen, not space marines, in my plans.  These ally rules mean that I can get them on to the table sooner than I previously thought as I can bolster then with my Dark Angels or vice versa.

Here's the twist.  My army will mostly be made of non-GW figures.  Its going to be made of pop culture, geek culture and just generally cool figures.  Now this means I'll never set foot in GW with this force, but hey, I don't go in there to game generally anyway.  I'll hopefully revisit this army over and again in coming months as I add new figures to it, but lets start with what I did this week.
Spread the word
I've been a long time fan of 2000AD and really its no surprise that I was a big fan of the original Rogue Trader version of 40k, the settings, art work and indeed even the artists were all fairly interchangeable in the mid 80s.

The ABC warriors in particular got me started on this alternative Grey Knights force.  Foundry miniatures do a fair old range of 2000 AD figures so I've managed to collect all of the ABC warriors they've created (more on this below...).  The models I think are largely based on the characters as imagined by Kev Walker (seen above) - who also did the art for the original Dredd movie (in which Hammerstein cameos) and plenty of GW and Magic the Gathering art too.  I'm trying to paint my warriors in the same scheme he used.

Removing the metal base he was standing on was a pain
I've had Mek-Quake sitting on my desk for months barely base coated.  He's a fairly big 'bot and one of my favourite characters.  The miniature here has him in a fairly unusual shape (actually based on art in the Nemesis comic), he's more often in his 'kill dozer' body (he can swap his head onto other bodies you see).  Now a kill dozer version is a potential future project for me, especially seeing other people have done excellent versions.  Critically, the kill dozer body has the big screen on his chest where I can paint his catch phrase "Big Jobs" in an 80s digital font.

So here he is, in the blue-grey colour seen in Kev's art work.  I'm quite pleased with the result, just need to do the skull and shell cases and generally tidy the base.

I think it was worth it, the 40k round base is a nice finish
Now to keep Mek-Quake company on this post, I fetched my Hammerstein down.  He's been painted for at least 3 years, but recently re-based.  Painting this chap entirely in bronzes was not much fun, I think I would approach the project differently now but he doesn't look too bad, certainly resembles the art work and the film incarnation nicely.
Now he did he get his name then?
This figure really closely follows the art work in terms of the detail - the helmet damage is a fairly typical state to find him in for some reason, he's always getting it knocked off.

Just waiting for an opponent to start using chaos marines so I can paint this helmet
Now in terms of using these guys in game I'm leaning towards using them as dreadnoughts.  The scale shot below shows how big they are next to scale marine (poor guy).  Not quite a bulky as the walking coffin dreads, but certainly tall enough.  I quite like this idea because the ABC warriors spend a lot of time on Mars, which in 40k is the home of the Adeptus Mechanicus so they could be advanced dreads/bots perhaps?  Maybe they got a retro fit after some adepts found them in storage after 25,000 years or something.

They're right behind me aren't they?
Now the big burning hole in the Foundry range is my absolute favourite ABC warrior Mongrol.  A Frankenstein mix of different robot parts, the monstrous ape with the heart of gold is a great character and sadly missing an official figure.

The story seems to be that one was sculpted but the green was crushed during the mould making!  I've yet to find a version of this figure anyone's produced that does him justice.  It doesn't help that he's rarely drawn completely, certainly not till the recent Volgon wars series where, as awesome as he is, he both looks and acts quite differently to the classic character.
Mongrol SMUSH!
So I have decided to try and make my own version.  Now there's a more than one image showing Mongrol at a fairly epic size.  The key reference here for me was that he was able to subdue and hold Hammerstein using just his hands - that makes him huge!

Big hands, tiny legs
Now this version I have here is just a mock up to see the sort of scale I am working to and how his arms and legs could actually work.  The character in the comic often knuckles his way around a battle and the rare shots of his legs do seem to show them being really small compared to the rest of his giant physique.

Run!  He's hungry!
So can he subdue Hammerstein?   I hope from this shot you can see he most certainly can.  In terms of 40k Mongrol will be used as a Dreadknight.  This allows him to be both hard to kill and hit really hard as he's a monstrous creature rather than a vehicle, suitable representation I think.

I'm supposed to be inspired by this fallen statue?  Worked for Frodo you say?
I also quickly finished off a space marine ruined statue I had collecting dust on a shelf.  In 40k 6th edition various bits of scenery can have special rules, much like in WFB 8th.  An Imperial Statue is one of these special pieces so this was reason enough to give it a quick dry brush.  Needs some Martian grass and then its done.


Finally an update on the Spirited Away display piece I was working on for my Wife's birthday.  I've finished sculpting, painting and positioning all the characters now.  As well as No-Face, I've created some soot sprites (including one carrying a piece of coal) and also Boh (the baby) when he's been turned into mouse.  They are all mounted on a nice chunk of wood.  The wife is very pleased with the final piece.

3 little speckled frogs, sat on a speckled log... no wait!

Sunday, 24 June 2012

40k 6th Edition and 1st Edition Marines

Well White Dwarf finally confirmed what everyone seemed to know anyway, 6th Edition of Warhammer 40,000 is due out - next week in fact.

So here's a look at the new rulebook.  Turns out its the picture that's been slowly building up on the spines of White Dwarf this year.  This edition is the turn of the Dark Angels to be the cover boy.  As the first legion, its been a long time coming frankly.

With this momentous event and the recent completion of a squad of marines that have been sitting 90% finished on my table for a while, its time for some 40k ramblings.

My first real army was Space Marines.  Like so many other people RTB01 was the start of this army but I hadn't picked a chapter.  I owned the Compendium and had randomly painted a squad in desert camo - it seemed in the Badab war this was allowed (apparently this is explained in the recent Forge World books).   

In White Dwarf 130 the Space Marine strike force was advertised and there were these really cool white marines.  From this point in I was collecting Dark Angels, specifically the first company "the Death Wing" - some of whom were lucky enough to wear terminator army.  Things have changed a lot since then, but on restarting 40k a few years ago I settled on Dark Angels again - but this time I'd do them green.

The completed squad, in Rogue Trader deployment formation
So then, my first proper 40k figures post on the blog and its a real nostalgia trip for me.  I noticed very quickly in the multi-part marine sets that you got a few Mark VI (beakie or womble) pieces. Unfortunately collecting a complete tactical squad of Mark VI marines was looking like I would need to wait a really long time, so I took care to assemble the pieces on the same figure, but didn't expect to get a complete squad.

The plastic half of the squad, plus resin missile launcher
Then last year Forge World started releasing resin early Marine Mark kits and I just had to get some.  They also released some classic weapon kits, so I was able to get the old cobra style missile launcher, a retro melta gun and even a low slung flamer.

The lanky combat squad
With some trades with my brother and spares from the Dark Angels veteran kit I was able to get 5 plastic Mk VI marines together which combined with the resin 5 gave me the complete 10.

Side detail, the lovely cobra missile launcher and retro Mk VI squad markings
Mark VI armour, as well as the beaky (or corvus) helmet, has one knobbly shoulder and one smooth.  This means the squad markings have to be combined on the right shoulder so a little bit of retro research was required to make sure I got this right.

Still not true scale
An interesting feature of the resin marines is that they are noticeably taller than the plastics.  I've tried to hide this a bit by using crouching legs, the missile launcher and the raised fist on the sergeant, but as you can see above there's a definite move to taller Adeptus Astartes from Forge World.

Ready for all eventualities
One thing I was keen to try and stick to with my new Dark Angels was "What you see is what you get" (or WYSIWYG) but I couldn't afford or spend the time to paint every option as a separate figure.  Instead I've been investing in magnets.  I'll post more experiments with these in future, but here you can see my special weapons approach.  Tiny round magnets in the fist of the marine and the gun means I can swap them around but they don't fall off mid game.  The only real sad thing is the low slung flamer requires the arms to be in a very different pose to hold it, so I didn't use them in the end.

Well that's done for now.  I'm getting quite interested in what 6 ed will bring.  It sounds like allies, new rapid fire rules and vehicle changes will really help my chosen play style.  The new mission objectives sound like they shake up the slightly stale approach currently being used and defined (and interesting!) scenery will help make my growing selection more entertaining to use.  More on this when I get the book.

Friday, 4 May 2012

Getting ready

Just a quick post to get up to date and clear the decks for the next series of posts.

The main, full sized rulebook.
Now rarer than hen's teeth.
I've been getting prepared to take part in a Malifaux tournament.  I've never actually taken part in a competitive event before so this is something new.  It's been billed as a starter event so hopefully I wont feel like a total idiot.  As a result I've been painting a lot and playing a number of games to 'get my win on' as the event organiser would put it.  I've also been trying to read up on as much as I can - knowing that some characters can instant kill you in revenge for killing them is good to know...

I managed to watch and then take part in a game last week, my opponent was using a crew lead by, essentially, a giant evil wooden puppet.  It was a fairly unique gaming experience, one of the reasons I am currently enjoying the game so much!

I always thought Punch and Judy were sinister...
Sadly we ran out of time to complete the game, so it ended on a draw.  I was hopeful I could turn the game into a win given a full game, so a very useful learning experience.

Mine's like this, but green and
not ready for blogging
I also squeezed in a game of 40k this week.  It was a chance to try out my Contemptor dreadnought.  I had agreed with my opponent (good old Greg) that we could both use things from the Imperial Armour book that had the 40k stamp on it.

Greg tried out a couple of Warp Hunters.  Turns out they aren't very 40k ready - some might even say they are 'broken'.  So this combined with an unbelievable turn of saving throws from Greg's assorted turbo boosting jetbikes and apparently invulnerable farseer meant I lost 7-5 on kill points to a very well commanded Eldar army.  The game was fun all the same but I think we'll save the Forge World rules for really big games in future.

So its back to the painting table to see if I can get all my figures in a reasonable state for tomorrow.  Report and finally some pictures of my crew soon to follow.

Sunday, 22 April 2012

Making your own 40k scenery - part 2

Couple of quick updates before the main part of the post:

  • I've written a guest post on Mywargame reviewing the really nice Mizuchi miniature I got recently.  I'll blog the finished job soon as he's all but finished now (assuming the varnish I just applied doesn't ruin it).
  • Played a game of Warhammer Fantasy, Tomb Kings vs. my Vampires.  Ended up a fairly convincing win even though my general fell to the curse of the Tomb Prince.  Luck was very much with me at several key points and I still made several "I should know better" mistakes, so all in all a fun game (thanks Rob) with some good take homes.

So back to the scenery...

I've been casting up extra blocks on and off for months and having ideas about making a big fortification of some kind.  I've looked through the planet strike rules and fancied having a go at some point so this was partly driving me, but I'd also been given a nice big Imperial double door by my brother that I wanted to stick on to something.

A few weeks ago I decided I would see if I could build something in a week, just in time for a scenario game I was hosting for some friends.  You can have a look at the scenario here if you wish.

The idea was that this bigger fortification should be usable on its own, but also look in keeping with the bunkers I'd already made, so a line of fortifications could be put together that looked quite nice.  With this in mind I used the design of the bunkers as the template to construct a much larger building, with 2 floors.

There's a few challenges with a building of this size made of plaster of paris that's going to be used for gaming rather than just display.

  1. It needs to be strong enough to support its own weight plus that of miniatures.
  2. It needs to have access points for miniatures to enter/exit the structure and also ideally to see out from for line of sight while shooting.
  3. It needs to be of a size that I can store it safely somewhere.
So here's what I did:

This is the ground floor.  It's pretty large, each of those tiles holds a 40k miniature easily.
Using the bunker walls as a design starting point (especially the window slots) I started dry assembling a front wall that included the big double doors.  The doors were a bit higher than I wanted the entire structure to be so they influenced the shape of the front quite a lot as you'll see on later pictures.  Once I had an idea of the size of the front I quickly dry built walls for the side and rear to make sure I had enough bricks - it was looking good so I started designing the side and rear walls in more detail.  I wanted a rear entrance that was recessed hence the 'C' shape design.  It also saved me tiles as it was looking very tight for that particular brick type.
The 1st floor, the centre section is mostly enclosed, the sides sheltered and the front exposed.
Having worked out the rough footprint of the ground floor, I started planning the 1st floor.  This I wanted to have a command bunker section, but be overall smaller than the ground floor so I wasn't building a tower block.  I also took a very simple shortcut in terms of access between floors - I didn't worry about it.  I did leave a hole in one of the sections to suggest that there's different hatches to allow for this.
The roof!  I ran out of tiles at this point so it was brownie blocks to the rescue!
The roof was more complex than I first thought.  Having now designed the ground and 1st floors in detail, I was running seriously low on bricks.  I did have a pile of brownie bricks spare, but they aren't quite the same dimensions as the Hirst moulds.  I found a combination that almost worked and then did some trimming with a knife and filling with wooden stirrers.
Front view with all levels assembled
So having worked out the overall design I started sticking the various sections together with PVA.  I generally started by making lots of subsections that were very similar to the walls of the original bunkers.  The plan was that rather than trying to build it all in one go and discover there was a fault in one brick that compromised the entire thing, at most this would affect a small section and hopefully could be compensated for when I assembled the sections.

Rear view and a sneaky sandbag lizard
Due to the size of the structure I needed a sturdy base and also decided to base the 1st floor as well.  The Hirst power station I've already built does have a large roof without a base, but this was going to be larger and heavier than that so I didn't want to risk it.  Both the ground and first floors were constructed before gluing them to their bases, again to avoid any defects in the bricks affecting the overall shape.  The ground base is mounting card, the 1st floor some plasti-card.
Side view, gives an idea of how the front is offset   
Like the bunkers and power station before it, all the touch points between floors have had a generous coating of PVA after painting to try and reduce wear and tear due to in game moving of the sections.  This is especially likely near the front door arch as its a fair tight fit.
The finished product - not 100% on the base but there's so many other things to  paint
After coating it in gesso primer, I painted it in a series of GW paints, starting with a foundation (now base) paint that goes a long way even when diluted.  I had a suitably large Aquilla left from the 40k basing kit to mimic the motif from the bunker so I added that to the 1st floor bunker.
The bastion laid out with my walls and bunkers.  Looks ok to me, need more walls!
Finally here's the "bastion" lined up with my other fortifications.  I think as a defence line it looks quite good and certainly fills a big part of a gaming table.